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Built in physics engine, built in text, built in drawing system, smart bones, etc. However, to create anything good or unique with CTA, you should still understand the underlying fundamentals of animation.Īlso, I just wanted to add that CTA is great for animating characters, but Anime Studio Pro is great at animating anything.
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If you don't want to, nor are able to draw and/or create your own characters, then you'll have trouble with ASP.
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The only real reason to get CTA over ASP is if you're not familiar with how to do 2D animations, and want to just use a stock character and pre-built motions. You can build and rig any type of character. This may put off some users, not wanting to rig their own characters, and only use the pre-rigged characters from CTA, but by rigging your own, you're not limited to bipedal characters. With Smart bones, you can do some great 3D like effects, such as head turning, that is much, much smoother than the sprite layer swapping that CTA uses.Īlso, ASP allows for you to do your own rigging. Not to mention that most of these 3D motions leave characters in an undesirable position, and adding new animations to it can create some really wonky transitions.Ĭreating new characters for CTA is a very tedious and often painstaking task, whereas I can draw and rig a character in ASP in a fraction of the time. Personally, I find the whole 3D to 2D aspect gimmicky, and often not worth the hassle it takes to clean up the layering on these motions after applying to a G2 character. As Peter said, the import of 3D motions is a great benefit of CTA Pipeline, but only if you want to use them. It's a much more creative endeavor than CTA.
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Ibis Fernandez | ( available for hire) - Professional Animator, Filmmaker | Creator of the highest quality (modular) G2 rigs for cartoon animator and developer of Toon Titan and Puppet Producer Author of Flash Animation and Cartooning: A Creative Guide > be sure to check out for professional grade assets, templates, and custom tools for Cartoon Animator and more. Anyhee what's the point if having some great features if you can even get past some of the basic stuff in order to use it. Its an adequate filming technique almost 100 years old.īut anime studio has had real 3D within a vector environment for about 10 year or so, so its not like its not possible. Thats something CTA can't do, its still stuck on simulated "multiplane" (like toon boom). I do love their 3d evironment and 3d camera system. I doubt any of them were easy to create though. But I have seen some very impressive results. It's been a while since I've played with it. You really have to be more technical minded as opposed to artistic. On top of that all the sprite replacement that takes place during animation is done manually and rigging any of that stuff ahead of time is insanely complicated and time consuming.
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So instead of having one full character like in crazy talk, you literally have to come up with an individual rig for every angle that you need. Then for the character riggs you really have to rig up one angle at a time. (cause it's not enough that you actually want to draw your artwork you also have to tell it that you want it to be visible) But it wasn't enought to have created that curve you also had to manually go in and use a different panel to adjust properties such as thickness, color, and whatever oh yeah, visibility. I had to use a belzier curve tool to plot out each point. if I wanted to draw a curved line, I couldn't just take a pencil and draw it.
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You had to basically use an external software like flash or drawplus, which is no different than what you have to do with crazy talk. But I remember that when I did try working with it, it was so incredibly difficult to draw even the simplest things. It's been a couple of years since I've played with anime pro.